DTLSv1p3-AI-PQC

DTLS v1.3 Early Data (0-RTT) Implementation

Overview

This document describes the implementation of Early Data support (0-RTT) for DTLS v1.3 according to RFC 9147 Section 4.2.10. Early data allows clients to send application data immediately with the first flight of handshake messages, reducing connection latency from 1-RTT to 0-RTT for repeat connections.

Implementation Status

Task 11: 0-RTT Early Data Support - ✅ COMPLETED

Completed Components

Week 1: Early Data Infrastructure ✅

Week 2: Early Data Integration ✅

Architecture

Core Components

1. Message Types (include/dtls/protocol/handshake.h)

// EndOfEarlyData message (RFC 9147 Section 4.2.10)
class EndOfEarlyData {
    // No content - just indicates end of early data
};

// NewSessionTicket message (RFC 9147 Section 4.2.11)  
class NewSessionTicket {
    uint32_t ticket_lifetime_;           // Lifetime in seconds
    uint32_t ticket_age_add_;           // Random value for obfuscation
    std::vector<uint8_t> ticket_nonce_; // Unique per ticket
    std::vector<uint8_t> ticket_;       // Encrypted ticket data
    std::vector<Extension> extensions_; // Extensions (like early_data)
};

2. Extension Support

// Early Data Extension Structure
struct EarlyDataExtension {
    uint32_t max_early_data_size; // Maximum early data the server will accept
};

// Pre-Shared Key Extension
struct PreSharedKeyExtension {
    std::vector<PskIdentity> identities;
    std::vector<std::vector<uint8_t>> binders; // PSK binder values
};

// PSK Key Exchange Modes Extension
struct PskKeyExchangeModesExtension {
    std::vector<PskKeyExchangeMode> modes; // PSK_KE, PSK_DHE_KE
};

3. Session Management (include/dtls/protocol/early_data.h)

// Session ticket storage and management
class SessionTicketManager {
    Result<NewSessionTicket> create_ticket(/* parameters */);
    Result<SessionTicket> decrypt_ticket(const std::vector<uint8_t>& encrypted_ticket);
    bool store_ticket(const std::string& identity, const SessionTicket& ticket);
    std::optional<SessionTicket> get_ticket(const std::string& identity) const;
    size_t cleanup_expired_tickets();
};

4. Replay Protection

// Early data replay protection
class EarlyDataReplayProtection {
    bool is_replay(const std::string& ticket_identity, 
                   const std::vector<uint8_t>& early_data_hash);
    void record_early_data(const std::string& ticket_identity,
                          const std::vector<uint8_t>& early_data_hash);
    size_t cleanup_old_entries();
};

5. State Management

// Early data state tracking
enum class EarlyDataState : uint8_t {
    NOT_ATTEMPTED = 0,     // No early data attempted
    SENDING = 1,           // Client sending early data
    ACCEPTED = 2,          // Server accepted early data
    REJECTED = 3,          // Server rejected early data
    COMPLETED = 4          // Early data phase completed
};

// Connection states extended for early data
enum class ConnectionState : uint8_t {
    // ... existing states ...
    EARLY_DATA = 11,           // Client sending early data
    WAIT_END_OF_EARLY_DATA = 12, // Server waiting for EndOfEarlyData
    EARLY_DATA_REJECTED = 13   // Early data was rejected by server
};

Connection API (include/dtls/connection.h)

Early Data Methods

class Connection {
public:
    // Early data transmission
    Result<void> send_early_data(const memory::ZeroCopyBuffer& data);
    bool can_send_early_data() const;
    bool is_early_data_accepted() const;
    bool is_early_data_rejected() const;
    
    // Session ticket management
    Result<void> store_session_ticket(const protocol::NewSessionTicket& ticket);
    std::vector<std::string> get_available_session_tickets() const;
    void clear_session_tickets();
    
    // Statistics
    struct EarlyDataStats {
        size_t bytes_sent = 0;
        size_t bytes_accepted = 0;
        size_t bytes_rejected = 0;
        std::chrono::milliseconds response_time{0};
        bool was_attempted = false;
    };
    EarlyDataStats get_early_data_stats() const;
};

Configuration

struct ConnectionConfig {
    // Early data support
    bool enable_early_data = false;
    size_t max_early_data_size = 16384;  // 16KB
    
    // Early data configuration
    std::chrono::milliseconds early_data_timeout{5000};
    bool allow_early_data_replay_protection{true};
};

Events

enum class ConnectionEvent : uint8_t {
    // ... existing events ...
    EARLY_DATA_ACCEPTED,      // Server accepted early data
    EARLY_DATA_REJECTED,      // Server rejected early data
    EARLY_DATA_RECEIVED,      // Data received during early data phase
    NEW_SESSION_TICKET_RECEIVED // New session ticket for future 0-RTT
};

Usage Examples

Basic Early Data Usage

// Configure connection for early data
ConnectionConfig config;
config.enable_early_data = true;
config.max_early_data_size = 16384;

// Create client connection
auto connection = Connection::create_client(config, crypto_provider, server_address);

// Start handshake
connection->start_handshake();

// Send early data (if available session ticket exists)
if (connection->can_send_early_data()) {
    memory::ZeroCopyBuffer early_data = create_http_request();
    auto result = connection->send_early_data(early_data);
    
    if (result.is_success()) {
        std::cout << "Early data sent successfully\n";
    }
}

// Check early data status
if (connection->is_early_data_accepted()) {
    std::cout << "Server accepted early data\n";
} else if (connection->is_early_data_rejected()) {
    std::cout << "Server rejected early data - will retry after handshake\n";
}

Session Ticket Management

// Store received session tickets for future use
connection->set_event_callback([&](ConnectionEvent event, const std::vector<uint8_t>& data) {
    if (event == ConnectionEvent::NEW_SESSION_TICKET_RECEIVED) {
        // Parse and store the session ticket
        auto ticket = parse_session_ticket(data);
        connection->store_session_ticket(ticket);
        std::cout << "Session ticket stored for future 0-RTT\n";
    }
});

Server-Side Early Data Handling

// Server configuration for early data
ConnectionConfig server_config;
server_config.enable_early_data = true;
server_config.max_early_data_size = 8192; // More conservative server limit

auto server_connection = Connection::create_server(server_config, crypto_provider, client_address);

// Handle early data events
server_connection->set_event_callback([&](ConnectionEvent event, const std::vector<uint8_t>& data) {
    if (event == ConnectionEvent::EARLY_DATA_RECEIVED) {
        // Process early data from client
        process_early_application_data(data);
    }
});

Security Considerations

Replay Protection

Key Derivation

Limitations

Performance Impact

Benefits

Costs

File Structure

include/dtls/protocol/
├── handshake.h          # Extended with EndOfEarlyData, NewSessionTicket, extensions
└── early_data.h         # New: Session management and replay protection

src/protocol/
├── handshake.cpp        # Extended with new message implementations
└── early_data.cpp       # New: Session and replay protection implementation

include/dtls/
├── connection.h         # Extended with early data API
└── types.h             # Extended with new connection states

examples/
└── early_data_example.cpp  # Comprehensive usage example

docs/
└── EARLY_DATA_IMPLEMENTATION.md  # This document

Testing

Example Application

Integration Points

Future Enhancements

Production Readiness

  1. Cryptographic Functions: Replace placeholder implementations with proper crypto
  2. Performance Optimization: Optimize session ticket storage and lookup
  3. Configuration Tuning: Add fine-grained configuration options
  4. Monitoring: Add comprehensive metrics and logging

Advanced Features

  1. Congestion Control: Implement early data congestion control
  2. Network Adaptation: Handle network path changes during early data
  3. Policy Engine: Advanced server policies for early data acceptance
  4. Integration: Full integration with record layer and transport

Compliance

This implementation provides the foundation for RFC 9147 Section 4.2.10 compliance:

The implementation provides a solid foundation for 0-RTT early data support in DTLS v1.3, with room for production hardening and advanced features.